Creating a UI for Sister of a Dragon video game
Sister of a Dragon is a turn-based tactics about a mage fighting monsters by combining weapons, magic and alchemy on a hex-based matrix. I have been asked Charlie Bravo team to create the UI design for the game.
Tasks
UX/UI Design
Industry
Video Games
“Hello, we need a new UI design for our upcoming game but we have very short deadlines!”
“We want a unique design that fits the hand drawn illustrations but doesn’t feel amateurish”
Context & Problem
I have collaborated with Charlie Bravo on numerous projects related to the Games Industry Law Summit they organize, but I never had the opportunity to work with them on one of their games. That’s why I was excited when they invited me to handle the UI design for Sister of a Dragon.
The situation was challenging, with tight deadlines and a mix of elements that needed redesigning alongside others that had to remain unchanged. I needed to approach the project with fresh eyes while respecting those constraints, finding the right balance between what required a refresh and what had to stay intact.
Solution & Role
I aimed to maintain the illustration style and draw inspiration from the stunning artwork of the game, while also introducing a cleaner UI design featuring more geometric shapes and brighter accent colors.
The main challenge was designing a subtle interface that avoids cluttering the screen, despite the need to display numerous elements and provide extensive information to the player. Additionally, the game’s complex mechanics required a precise and intelligent UI to clearly communicate all the available options to the user and the infinity of possible actions, approaches and playstyles they can explore.